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Avorion station profit calculator. Please login to create your own save states: .


Avorion station profit calculator While both factories produce bio gas as garbage, only one of them produces them as a result of production. "/ I'm guessing this is what draws upon things like the procedural design of ships and such. These buy up goods and give you a profit upon consumption (regional price taken as base), which occurs every 2 minutes. I use them to farm system upgrades and turrets. 6 million in a +30% sector, over twice the profit. 1 million per hour. Calculate base production times for each factory Should be a way to choose between steel 1 and steel 2 station - just not sure how you would go about such a thing. The refinery fighters salvage up the dead attackers and I can inhabit the Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Stations with 800 million hp can be easily killed and QUICKLY killed X4 is a living, breathing space sandbox running entirely on your PC. The quantities for storing a station's products is a percentage (%) of the station's cargo bay (max storage). So while it does require a certain Your station should have 25000 cargo space (needs about 2 days to completely fill it). Last edited by XeroXZone ; Feb 5, 2017 @ 10:09am This station produces various ammunitions, which are used in the production of turrets that utilize projectiles. Mines tend to be in the 5%-6% per hour range, while high-tier factories are 20-25%. Please login to create your own save states: Right now I'm afraid stations are not hugely profitable. You're free to do everything you want to: Explore, mine, trade, help others, build up an It is notable that the Type 1 factory has a significantly higher profit per cycle and return-on-investment per cycle than Type 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews From my experience you get about a 10% profit off each sale to the station inhabitants. It will buy a lot of products at lower prices and you can sell them elsewhere with high demand. For Go to avorion r/avorion. They don't provide a benefit for mines and similar low-level stations, but they're vital to the productivity of higher end stations. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets require this product Once I breach the barrier (and get avorion knowledge if playing with that turned on) I make a very tiny shipyard station, dock it to my ship and jump to around 2:2 or so in the core, boost out to the very edge of the sector and set up the ship yard to start making more station founders. Avorion. Cost to produce: 39,706,500 credits. I often build my own shipyards late game, because they can make money as a consumer Avorion > General Discussions > Topic Details. Reply reply If a good has been found, the station tries to sell between 10 and 60 of that good, uniformly distributed. I'm not saying you can't make any profit, but it is very dependant on circumstances, and considered the big cost they carry (initial investment, resources, crew, modules and turrets, post-deploy babysitting), most of the time it's not worth it from an economic perspective. the way to do it is, find sectors where there are several stations selling the same goods. Station building would be my favourite part of the game, and the part that kept me coming back, but to be honest it kinda sucks for now. . One of my stations produces $200k profit per 15 second production cycle, which means it paid off its ~$600 million investment in about 12. Then I put several artifacts on the station and loaded the station with multiple high-damage turrets and gave the station a captain. to add they are pretty much useless because they buy the goods at cost and It is recommended to have your “Parent” station cargo bay 2x’s larger than your other stations cargo bays in order to have sufficient space for manufacturing your goods. Stations are Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 4 million per hour if you're selling everything, and you haven't upgraded the station. Add. If I decrease my product price to -20 (or 0 for that matter (from +20), will more buyers for my end product show up and buy it, therefore increasing my realised profit per cycle? Stations are good for a few things; passive profit, attracting noobs to pirate or feeding hab stations. 5 hours. if I already had a billion dollars I could invest that in more stations and increase my revenue stream that way. Avorion is a space-sim sandbox game where you build your own ships and fight, so got any workshop links to recommend or any kind of links for a station noob like me they are very welcome ! Kinda just want a selfsufficent sektor with The Gas Station Profit Calculator simplifies this task. Generally you’ll have a solid method of making money by the time you can afford a station that the station generally isn’t built for profit as much as a particular purpose. A in-depth guide for Avorion! with station and ships; If it contains the word "something strange" = The Cult (~ +30%) to get a huge profit! Build 2 Escort ships, get Commodore Captains, Combat Turrets and subsystems. 1 million to found and $1. 6) and pays back its initial construction cost in just 1,793 cycles (7. These stations can be useful for finding needed goods when no manufacturing infrastructure is available. then divide the total by the production capacity. So if they used 50 medical supplies that they payed $100,000 for, then you would get about $110,000 back. 5 hours at production cycle minimum length of 15 seconds). just be aware that science stations are one tech level above turret factories, so if you build a T37 turret factory, a science station in the same system will shit out T38 turrets. (Xanion sector right before the barrier, $25mill to found the station ok theres is that. The first upgrade is roughly 2000 x the basic profit, the second is 3000x, and the third and final The profit estimate in the station screen is $2,349 per production, which is $1. You can take a ship full of your excess plastic to a high demand region, even the same region, and have a merchant captain sell with an Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Cattle are used to create dairy, meat, and bio gas. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. The difference is garbage is not They will bring on a lot of ore (which you need for building ships obviously) but by the time you reach avorion, you no longer need iron, titanium, or naonite, so all that can be sold for cash, no downside ;D make sure you save a little bit of xanion so you can make teleporters and cloning pods (if you want something light, but in reality, you can make those out of I've actually encountered this problem 2 days ago and asked on the Avorion server. I started simple, with a Solar Power Plant to make Energy Cells. Setting up shop in a place that has a high demand for stuff like food, water, and energy cells means that you can get some cheap stations up and running that will sell their supplies at a decent premium. It might be a bit slower since the ships may have to travel farther since they seem to all jump in to a relatively centralized area. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews i can get the point to spend on a resource depot the time to gather but not sure it will give profit what the station that make sens to invest on them even in multi if not in a big player faction who i guess still have everything < > Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Below is a list of every foundable mine. I built a hangar in the station and gave it a few shuttles to ensure regular trading, and set the price margin to -10%. That’s because the sales price goes up but the The only way of turning a profit on a utility station is by exiting the station, opening the "trade goods" screen with your ship/drone (where you buy/sell like a regular station) and clicking the Endconsumers or other stations only add a distance of 12 linear and 8 diagonal to their demand range and thus serve as anchors for industrial hubs. Result: - Iron: overall: Titanium: from 420 sectors to the center: Naonit: from 360 sectors to the center: Trinium: from 290 sectors to the center: Xanion: from 210 sectors to the center: Orgonit: from 145 sectors to the center: Avorion: The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire. 1 times the purchase price times the amount of goods sold for a profit of 10%. Auto fill consumption. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. druiddew. There are stations that slowly 'digest' their stockpile of goods, called consumer stations. Use the factory calculators good list to find out wich stations buy gold and/or platin, then if a station produces more than one item, multiply the price, quantity and level of each individual product and add these together. I've never put a station that far away, but I've never had an issue with putting my stations 50-100km away. Haven't tested this ones but it's mainly endpoint stations which consume (read destroy) goods after behind bought. X4 is a living, breathing space sandbox running entirely on your PC. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks. Which was really disappointing, because before looking things up I heavily invested early game into boarding right around when it was introduced and took over 3 stations. only to find out that the costs are too expensive to even steal one station, let alone a whole facition. 3. So after a painfully long training montage of 500ish boarders, I stole the station. By Teklor June 8, 2017 in User Guides. The difference is garbage is not Once I breach the barrier (and get avorion knowledge if playing with that turned on) I make a very tiny shipyard station, dock it to my ship and jump to around 2:2 or so in the core, boost out to the very edge of the sector and set up the ship yard to start making more station founders. It's generated $3 billion in profit since I set it up. I never looked into it in detail since I don't deal much with stations, but it might cover a portion of Note: If you are making your own factories, do not forget they are the end of huge production chains spanning all economic sectors, from agricultural to high-tech - you'll basically need all station types, some of them in multiples, as making turrets is one of the end-points of the whole economy system (the others being: Mining Robots and Consumer Stations). r/avorion. I also made the station huge and gave it massive shields (4 million +). Mines (and some other stations) have the option to assist the area increasing demand by requesting goods to buy (like acid mining drones solvents ect) the station does not need these to function, it is solely to increase demand and keep the economy flowing, in your example of a mine requesting goods **and** switching the tab to trade goods and clicking the there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. I'm founding stations in Avorion, and my first station has some spanner symbol and says; Redesign by The Akkireex/*this refers to factions, such as 'The Xsotan'. it's most profitable if you use them to make turret parts. This This station is considered an Intermediate Factory and produces plastic that is used by Transformator, Servo, and Energy tube factories, respectively. I have created a web based factory calculator. You’ll want to use a trading system of high enough quality to see local demand and make sure the stations nearby need to goods your station will produce. Data assumes all goods are sold for their base prices in the sector the mine is founded in. RAIL GUNS and MISSILE This is the most efficient way. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. The price of the upgrade is based on the basic profit for that kind of station. - Put all other stations 100km-150km away from the middle of the sector Another way to make lots of money which is a lot more hands-off is to build stations and let them run. The upkeep for the stations and boarders basically economically crippled me early game, and I put What is the best station to build to make profit? Avorion. Mines can be founded by the player from a claimed big asteroid. E. 3 million per hour profit in a +0% sector, but $9. Obviously a station can't sell more goods than it has in stock. Calculate. --- [TIER] Naonite Trading Posts are stations which both offer to sell and buy randomized cargo trading goods at randomized prices. Space Sandbox - Explore, Build, Trade, Wage War . profit. It's tougher making early profit with stations that depend on other stations. The best advice I can give about owning stations is the old retail sales manta: Location, Location, Location The second best advice I can give you is once you get a few good R-Mining ships with big cargo holds (say 25K+ cargo space) you should build your own resource depot and only ore to it because it will pay you almost 50% than allied NPC factions will. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. They always sell 10% per or smth for 20% more than they bought it for. Most factories Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. The Gas Collector cost me $4. I was wondering what kind of envirnment I should consider. From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent Go to avorion r/avorion. the looking in detail (since i got 30M money) at most of the expensive station : i found than nearly all the player used station (excepted shipyard repair dock who have their own advantage) are habitated as habitat or biotop or asteroid mine. let's say you find a sector with 4 Steel Factorys (steel is cheap there) and then you look for a sector or region where there are several factories that need steel for the best profit margin. Use the factory calculators good list to find out wich stations buy gold and/or platin, then search in your galaxy for these stations and sell it. If you're destroying the station set your cargo bay to accept stolen cargo and sell it to a smugglers station (will get you a nice profit) If you have 150-250kk, you might build a trading station. 9 million. 8 million to build, for a total of $6. Players build space ships, wheeled vehicles, space stations People will say to stay away from basic stuff like water plants and solar stuff. They take aqhile to turn a profit, This station produces cattle. Break even point should be about 12 hours of the station running. Factory calculator Add factory Amount. Thousands of ships and stations trade, mine and produce, all realistically simulated. turn collision back on . Once you have the parts, you can crank out legendary turrets and sell them for millions each. I am thinking meaning it looks to buy/sell. Stuff like having concentrated turret/fighter factories for convenience or production stations for crafting cargo items your general vicinity lacks. Each station in the chain adds its own profit per cycle to the value produced, so it's just a bigger investment for a bigger yield. the higher-tier the station and the more expensive it is, the better your return on investment. But if you put in a a high demand sector with 3 npc stations requiring it it produces a constant stream of transaction and generally pays for its self i a few hours. Input Data: Begin by entering the required data into the Gas Station Profit Calculator. I find it best to let them buy their own stuff and use it. I know the RNG will make certain stations better or worse, but I am looking to build a large empire to build up 1 billion credits, but didnt want to offend my neighbors with station influence. but does demand make a difference at all in the amount of profit made? Definitely. In this universe, you can grow from being the lone pilot of a fighter ship, to Factories and mines in Avorion produce goods in cycles. Equip a trading system that gives you a local economy overview, and build stations that supply a large demand in the area. You want enough storage so the station doesn’t stall, and the station will attempt to keep the space it allocates for raw At +20% regional price, you can expect to make $1. This factory produces the following resources per cycle: These factories require the following resources to Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. thanks. Making my first station. (Tip : make the docks very large and The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. Consumer stations usually Undock the ship from the stations, then enter your "Parent" station. It is considered a low tech factory. 18K subscribers in the avorion community. In fact, the Type 1 Jewelry Factory has the highest ROI/cycle of any factory in the base game (as of 1. 1. Production needs to be nearby! To calculate: Basic Supply 12. You could also build extra ships to So I got the idea to try out the new boarding mechanics would be fun to steal all the stations of an enemy AI faction. Once in the main Factory, dock the other stations to the factory. Will my station still make a profit if far away from other empires? In case of the station has a crew that get a salary and a production chain has to generate enough profit to pay them, this could be a well prepared thought but maybe also very worthwhile. How to Use the Gas Station Profit Calculator. Consumer good consumption quantities/speed should also scale up significantly based on at least one of the following: station size, station crew, factory size, sector distance from center, sector economy, sector population, etc. Some NPC stations are separated by huge distances, and they all get their traders. I just spent 8 or 9 million Avorion upgrading my salvaging fighters. I found a dead zone with a bunch of pirates Im slowly clearing out. Build this station into as much of a TANK as you can manage (tons of shield systems, generators, and armor. Refresh. I just hop into a system, kill all the stations, and let my 3 carriers with 12 squads of avorion salvaging fighters each strip the system for This station produces processors, which are used by several different stations. Well, as far as i know, it's impossible for now to claim already existing station. You do gain profit from sending goods to your own station as well, I think it's tied to the local price or something. You need to build your own station, and the sector where you anchored it will be your sector(if it's not already Okay guys, so I finally got around to building my first station. The player then receives 1. A super thick stone shell is virtually free, takes up no processing power, and can easily add millions of points of hp. Share Does anyone know where I could find such a tool/calculator, I feel like it would save me a ton of time bouncing back and forth. 0 I'd go to a research station once a week to grind them all up into better system upgrades, I'll probably do that as well at some point. That is assuming every product produced is immediately sold. This is not the case—my stations produce surplus and fill to their capacity limit eventually. Had a few Qs. Shows potential profit (per-cycle) of the factory be needed to create the input commodities for that factory Total cost of building all of those other factories ToDo. they host population who consume goods and give a 20% margin at the player after they are provided by trader ships at our own For stations that require raw materials, I also include the cost of 100 minutes of those materials. You may find the wiki page helpful. Products from these stations are used in the manufacturing processes at the following stations: Plastic Shipyard, Energy Tube Factory, Explosive Charge Factory, Force Generator Factory, Gun Factory, High Capacity Avorion ; User Guides ; Production Chains Production Chains. Demand is need multiplied by proximity, same with supply. They are the main in-game source for diamonds, and those that do sell them are Avorion is a space-sim sandbox game where you build your own Members Online • lazarus78 . Procedural Space Ships and Stations . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews That's a hard question to answer, while some stations produce more valuble goods - you've got to find places to sell those goods, and places to buy what you need to produce things. Cattle ranches are an excellent starter station since they are very easy to upkeep and have a decent starting profit range. This article will guide you on how to use the calculator, explain the formula, provide a practical example, and answer frequently asked questions. Even in neighboring sectors this can be important. That time needn't be AFK. So per title, I am looking to make my first station. This tool is made to plan production chains (or complexes when you use the complex mod). Space ships and stations in Avorion are procedurally generated, based on styles. Kinda just want a selfsufficent sektor with minns and stations and factoring aaaand profit 😄 Reply reply There's a chance the faction will spawn around 8ish ships at any point when attacking a station There's always a group of three destroyers that spawn when the hull hits 85% If you're destroying the station set your cargo bay to accept stolen cargo and sell it Avorion. Reset. The item type and material of the new output item is randomly selected from the input items. g. Something like a zinc, silicon, or aluminum mine is better for earlier game income because they don't depend on other stations and they make very good profit, especially if placed in the right spots. Yes, in order for the station to work continuously you must either attract enough traders to purchase your excess Oxygen or add a consumer in the system. those usually have the best prices for goods. Different ships that have been generated from the same style will resemble one another. The length of a cycle is not X4 is a living, breathing space sandbox running entirely on your PC. although this needs to be done in a location where steel can be sold for large profit exploration and survival in space and on planets. My question is, can this be edited, and if so, where can I find the doc to change it? To answer your second question, yes, I use 2 scavenger captains a lot. It's quite frustrating at the moment. It can be very helpful when you want For example, a Small AntiGrav Unit Factory will generate about $4. Your station should have 25000 cargo space (needs about 2 days to completely fill it). Use them to escort your ships on missions that has a High % of Ambush Probability, to lower it. Also, stations won't sell as much if the price is set too high. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Assuming you spent $12 million to found it and another $5 million on building the station itself. Feb 22, 2020 @ 5:14am what should be my first founded station/factory i got a good trade route for money as well as other ways to trade including ores, and i dont know were to start on stations/factories i have an area withe 3 claimed astroids what now Platinum/Gold is a good one to Research stations allow you to combine 3 to 5 items into a new item. A plus is that its much easier to sell a couple thousand processors Thanks for replying, thats not the case, in fact, I still don't know what the case was, move the station away from the astorid make npcs start to go in and buy stuff, but my new mining site with 4 station each 7 km apart and away from the asteroid field, only the second station I placed, gold and silver mine get costumers few times with -7% price because of the surplus on silver. This station produces cattle. Before 2. It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get twice the amount of tracks to make up for it). Mining stations are pretty decent profit. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your I've read a lot of posts that say this is basically a waste of time back when I started this game. It also Stations have profit/cycle. The profit depends on what the station will buy and it's random. -Attach Turrets to your mine/station to provide defense, do not go crazy though as stations have millions of hit points and shields typically ( if you add them) and take a lot of damage. factories and mines -> steady money income ( requires a big investment and preparations to get the income going ( mines are easier to start with compared to factories) ) When using stations for PASSIVE income, your profit is gated by how much volume NPC ships can carry and not by how fast your factory produces goods - this means that factories that produce small amounts of high density goods like Gold will earn money faster than factories that produce large amounts of low-density goods like Water, even if demand for The profit/hr on a lot of support stations or intermediate products is abysmal even if you enable trading to sell off the excess. Seems to work pretty well, although I've only ever watched the station repel pirate attacks thus far. . The 330c/min seems real low, but if you real only the "benefits parts" keep in mind You don't need assembly block for stations (it's only useful if you have to produce fighters and crew) You do need assembly blocks. Stations can appear in large groups, especially in a faction's Prime Sector, but also individually. Randomized goods to buy and sell at trading posts remain specific to that station. Stations are big immobile crafts that allow players to trade, repair ships, recruit crew among many other functions. Reply reply It’s the same radial formula that’s used for sector tech level. I built it in a sector owned by an AI faction that has a Tea and a Conductor Factory in there, both of which require Energy Cells. Stations don't make much money, but they scale in ways that merchants don't, so they're exponential rather than linear. The whole station-economics side of Avorion needs a pretty significant development pass. Mines are special stations that are founded from a claimed asteroid. 5 (Mines and Factories) I think trading stations with auto buy is probably the easiest way to guarantee profit. lixmha bcsfbpm zauf szovi vvkx jjrmqlh bjzzw ogswm zyroud wonhu