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Best oculus debug tool reddit. 2 and back to 90 every few seconds.


Best oculus debug tool reddit May 26, 2024 · 1. Hi guys i was just wondering how your experiences with Quest 3 and Link are. The Radeon Subreddit - The best place for discussion about Radeon and AMD products. Sep 30, 2023 · After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. with the 4080 you can set it to 1. Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. 7 vertical and 0. 5, debug tool at 4128 width,960 bitrate, curvature low, and link sharpening set to quality. I have messed with settings forever. Apart from that take in mind that the actual max Encode Resolution is 4032, so any resolution above that will be downsampled when encoded before sent it to the headset Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes Oculus Debug Tool: Difference between "Force 45Hz ASW On" and "Force 45Hz ASW Off"? Usually I can feel the difference between like 40 FPS to 60 FPS (when the game becomes very smooth), but I would like to know if there is any difference between ASW On and Off (with Forced 45Hz, which is actually 60Hz since I'm using 120hz on Quest 2). If you use oculus link u need to check out the sharpening feature in the new v33 update! I had low expectations about it but it makes the game look way clearer with no performance impact! I'm surprised not many people are talking about it cause it really does make a huge difference! The toggle for the feature is in the oculus debug tool. Close the Oculus Debug Tool. Which gives the average/slightly advanced user an important reason to go into the Oculus debug tool. Games I play: Contractors, Onward, Half Life Alyx, Pavlov, Golf, Table Tennis and so on. 1;1. It’s just hidden like 6 folders deep. Tray tool can force the debug tool to keep those settings, however it hasn't been updated in 2 years and is likely abandoned. For my tests with Oculus link, I set the "Encode Resolution Width" to 2784 and the "Encode Bitrade" to 350 Mbps via the Oculus Debug tool. Quest 3 Debug tool settings? This guide really helped me Step 1: trial and error because everyone's setup is unique you dolt. Just wondering what are the best setting for oculus debug tool to get best resolution and performance from quest 2 using link cable. It’s not a necessity to use OTT but it can be handy if you take the time to learn how to use it. I think it then multiplies the resolution found in the debug tool. } That the distant view is blurry, shiny and ghosting. Last update: 01. Dropping this to 0 (default) results in a much more playable 0. i have good usb cables usb Hello guys i would like to know what are the best oculus debug tool settings for my specs? i have a nvidia 3050rtx gpu and a 11th Gen Intel(R) Core(TM) i5-11400H @ 2. This is in fact the pixel density but its persistent while the pixel density on the odt tool resets after restart. Is it cause I chose a generic cable or is something wrong? As for Debug Tool settings I think it depends on your device. For the "best settings" it'd depend on your setup. ok, lookup the file location of the debug tool and pin it to your taskbar. when you reboot), the values will be reset to defaults. The settings I know of are: "Distortion Curvature" - Low "Encode Resolution Width" - I leave it at 0 (auto) but some people tweak it, for instance see this post. 3x In Oculus PCVR app resolution slider all the way to the right and 90hz. . I have WAY less powerful specs as stated in the title. I have a Quest 3 headset, an RTX 4080 Super, and a 7800x3D with 32GB of RAM. Only purchase Oculus products from oculus. Mostly running high and ultra res, lowering shadow quality, ect. Note that the Oculus Debug Tool should always be run directly from this location, in order to ensure a version match with the Oculus distribution. 1 (this seems to have minimal effect) Encode Resolution Width: 4128 (big difference with this one) Bit rate: 400 SpaceWarp: Disabled Oculus PC app: Render Resolution: 1. You don't really have to change anything in ODT for airlink. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. 86. Nov 19, 2024 · When using the Oculus Tray Tool and/or the Oculus Debug Tool: What are Your settings (You may add a short information which GPU You use)? Are You using Virtual Desktop and You are happy with it? Mar 3, 2022 · I'm going to try to describe what works best for me with my fairly hi-end desktop gaming pc (i9 9900k oc 5Ghz water cooled, Zotac rtx3090 Trinity stock clocks, 32Gb 3000 ram) and win10pro. Run it. Right now, I have it set at 90hz and max 1. When I close the tool though, the next time I reopen it the setting is back to 0. Encode Res Width 3680 I'm taking the sub's advice and running Oculus Debug Tool and changing Pixels Per Display to 2 (I have the GTX 1080). I use Oculus Tray Tool (3rd party tool) which is really useful, letting you set options for individual games, enable the various overlays with voice commands (!) and lots of other options. This subreddit has gone Restricted and reference-only as part of a mass protest against Reddit's recent API changes, which break third-party apps and moderation tools. That's just measuring the amount of data you are sending. 3;0. 4x works best for me, as object's textures stop loading beyond 1. (5408 x 2736). I would prefer air link too, if it doesnt drain the battery so fast. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. The same thing happens during gameplay too even with 40-50% headroom and you can definitely feel the drops. Making this post as it seems many don’t know this, especially with the influx of new QP owners. Jun 29, 2022 · 1) Oculus Quest 2: Disable AirLink so you can play with the Link cable (image quality is much better) 2) Oculus App: Set 72Hz refresh rate and automatic resolution (in my case it's 4128x2096) 3) Oculus Debug Tool (you can find this app in C:\Program Files\Oculus\Support\oculus-diagnostics): Set "PC Async Spacewarp" to Disabled. Look up the file directory for it Edit: I looked it up for you - By default, this will be C:\Program Files\Oculus\Support\oculus-diagnostics. The screen does seem clear and crisp in the Home Screen and Airlink white dashboard. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I make a note of the latest info here. This is my process to start iRacing: Start iRacing UI (the graphics mode is set to Oculus) So I heard the normal oculus OculusDebugTool. Turn on the headset and go into the Oculus app. I know in the oculus debug tool you can set render resolution width, bitrate etc, just didn't know if anyone had tinkered around to get the best visual quality via link. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. Oculus Debug Tool: Always feels like you are going to break something with this arcane interface buried deep on your computer. I also heard that it is really important for Link cables since I don't ever buy games from the Oculus store. You can use the Oculus Debug Tool to tweak a few settings. ENCODE BITRATE works best at 400, which is a shame, considering I'm doing it over a cable and not my WiFi router. It's call asynchronous spacewarp. 3. Oculus Debug Tool. I personally use encode resolution with 3900 and 960 mbits by copy and paste. In the tool I set pixel display override to 2. After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. Next is compression - the video signal has to be compressed in order to send it over the USB cable. It simply just isn’t as good as real PC VR. 8% dropped frames. 5x res. The specs of my computer are: GPU - Rx 6600 CPU - Ryzen 5 3600 RAM - 16 gb 3200mhz I mostly play Half Life Alyx if that helps. 08. Using "Pixels per Display Pixel Override" setting on Oculus Debug Tool, set to 1. 7 horizontal the view is almost unimpeded. OP, use this guide for modifying your Oculus Debug Tool. You can close the debug tool after changing values and they save, although I'd open it back up again after to double-check they saved. H265 is heavy load for SoC of Quest. Set Encode Bitrate (Mbps) to 400. ini change FixGetProjectionRawBug=0 to FixGetProjectionRawBug=1 . It comes with the oculus software. My setup is 8700k and amd 6900xt gpu. We're changing settings in the Oculus Software, in the Oculus Debug Tool, and then for many of us in Oculus Tray Tool. dont forget to check steam vr manual SS and put it to 100%, also dont go over 1. ASW essentially ensures you get a consistent frame rate if you can’t hit your full 90hz. My basic specs are i7 13700k, RTX 4080, 32gb Ram, Wifi 6e and USB 3. Also, I’ve found it best to avoid enabling the experimental setting that try’s to even out screen edge lighting because all this seems to do is darken everything. 89 0. 1. Steam should stay at fixed 100% and I think steams AA should be off. For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame rates…peaking between 100-120fps depending on the worlds in VRChat. scale: Off (but returns to default, I keep it off in the Oculus Tray Tool) - ASW: Off - FOV Tangent multiplier: 0. Goal was smooth and absolutely no stutters even during race start and be able to see upcoming reference points as clear as possible. exe, depending on where you installed the Oculus app. Click on the device and set the resolution to maximum. If you turn it off, your frames will likely be more, but may be inconsistent. exe settings are bad. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Arizona Sunshine 2 Review: Reanimating A Dying Genre (UploadVR - 5/5 Stars) Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. 4090 should be plenty to get the best VR experience once software is tuned. I saw that you can alter your render resolution in the Oculus Home app, and other things in the Debug Tool! I was wondering what are the best settings in order to get beautiful looking PCVR games on the Quest 2! 1. Oculus Debug Tool is running with administrator privileges and Quest 2 software and PC Oculus software are on version 42 I have tried different orders to enable it: - First starting Link, then opening ODT and changing FOV - First starting Link, then opening ODT and changing FOV and then restarting Oculus service I am not sure what is happening or why, It appears the Oculus Debug tool performance overlay is reporting that my frame rate is at 36 fps. 5 max res 5408 X 2736. Encode width and render resolution in the Oculus app determine the resolution of the video feed sent to the headset. If something in the Debug Tool is set to "0" then it'll resort to the default value set by Meta, so to reset everything the numbers should be "0" My Quest2 Debug Tool and ini file settings for the Sebring 12hr this weekend. And I just learned about the foveated rendering today and it does wonders for your frame rate. Can anyone provide the original default settings for the Oculus Debug Tool for Quest 3? I have been using it to attempt to find a balance between fidelity and frame rate but have come to the conclusion that I'm better to use the default settings and tweek game settings on a case by case basis. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's To get started, we need to make a shortcut for Oculus Debug Tool. com, which scammers run. In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled In the quest app my settings are: 120 Hz 1. **The Oculus subreddit, a place for Oculus fans to discuss VR. 264, and the bitrate to 960 mbps in oculus debug tool (you need to copy and paste in order for the field to accept that number), and maximizing the resolution slider in the Oculus desktop app. Is this normal? You don't really have to open the Debug Tool every time you open Oculus Home to update this, right? I've gotten much better visual clarity changing the following from the Oculus Debug Tool. I've set my eye spacing to the minimum distance apart and with 0. About to get the quest 2 soon, and I have found a video explaining that I can make the graphics, along with bit rate a lot smoother with the oculus debug tool. ini AND rendererDX11OpenVR. find the oculus debug tool (NOT TRAY TOOL) in the install folder and set the bitrate to 450 - 500. I brought the resolution slider in the Oculus Device settings to 1. 4 GBps Oculus stuff overrides one another, Debug tool takes precedence. If you combine that w Best ODT (Oculus debug tool) settings for "Air Link" Discussion The new Air Link is amazing, those of us who have tested it and compared it with Oculus Link and Virtual Desktop know that and although it has certain details to polish, my opinion is that it will become the new standard for connecting Quests to the PC. This will be important, as it contains a bunch of important settings not found within the Oculus app. You may have the change ASW to disabled every time your PC is restarted. The file path is usually C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. 2. 5x as others say, AA off in iRacing, MSAA 4x in iracing along with 16x anisotropic and, most importantly from my experience make these changes to an iRacing profile in Nvidia settings - these give me the crispest image with some decent headroom (i am on a 4070) and were a dramatic step up from using the debug tool and the iracing settings alone: I’ve used OTT for 5 years starting with a Rift cv1/gtx1060, and now a QPro/rtx4090. ** Members Online RIP Oculus App; the Oculus app is now called the Meta Quest Link app, and the Oculus branding has been replaced with the Meta branding. 95 / 0. I have RTX 3080 Archived post. SkyrimVR: What is up with all these INIs? Skyrim Mods: Most mods on Nexus Mods work. For that I have to give up some eye candy (shadows) Link: 90 Hz with 1. You can try raising the refresh rate later. Encode bitrate 350. If you ever encounter a fraudulent seller on Amazon, please look into Amazon's A-to-z Guarantee Refund. I am currently looking at my Oculus app settings and want to know what resolution (res. 3 , and i saw no difference at all in the image A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online As a Fan of VR Since It's Inception, Asgard's Wrath 2 Is the First Long Form VR Game to Keep My Attention; I Don't Think it Got it's Due I have a i9 13900k 4090 32gb. I use the official link cable. Any additional settings or info would be appreciated. Set the resolution to whatever the native resolution is for the quest 3. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online After 3 years, Dragon Fist: VR Kung Fu now has Multiplayer and is officially launched on the Meta Store! Here you go. I have a Quest 2 and a RTX 2070 Super. I'll also try to give a few alternative suggestions for those less fortunate. Check the setting for “(PC) Asynchronous Spacewarp”, this should now be showing “Disabled”. I’ve found it best to use the Quest home Thrones environment to judge the amount. 70GHz 2. 7 supersampling. And we're often changing different settings for different games. Use supersampling in the slider of the Oculus software. Some games benefit from higher/lower res, bitrate, fov, ASW on/off, ext. This is probably the best free tool for Oculus PCVR imho. com, there are fake websites like oculusus. Dec 18, 2024 · Now that Stuttering is FINALLY solved, you can focus on tweaking the other aspects of Steam VR, Oculus Debug Tool, the Quest Link app, Windows, and GPU drivers settings for optimal performance based on your individual computer specifications. The Oculus Tray Tool is the only one I know of which does this. Whereas STEAM will STACK with Oculus; so set Steam to 100% (no-postprocessing) to ensure to stacking Plus, the way Oculus Debug Calculates Supersampling is the Square value : Oculus Debug Tool: Connect Link using a quality USB cable Launch Oculus Debug Tool and leave it running while you play Tangent multiplier 1. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Thx for youre answer. Oculus Desktop: PCVR support still feels like an afterthought here-they are really pushing their own content. I recently saved up a lot and spent my money on a 4090, and I'm getting big into PC Vr. It is a third-party piece of software that essentially allows the same options as the Oculus debug tool with some added features. Oculus default settings aren't the I found by digging around in another Oculus Sub Reddit it has something to do with the Encoder in both the GPU & Quest 2. Find the Oculus debug tool in the oculus files on your PC. Freely discuss news and rumors about Radeon Vega, Polaris, and GCN, as well as AMD Ryzen, FX/Bulldozer, Phenom, and more. These are my current settings and what i think was the default but I can not find a updated picture. Start the Oculus Debug Tool as this will begin the Oculus server if it is not already running. Turn ASW off. I usually suggest starting off with 80Hz refresh rate and the res slider a few notches left of far right unless you have a rtx3080ti or better, full right in that case. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. Be sure to check out our wiki pages for more information regarding Pro Tools; links, shortcuts, FAQs, Guides, Tutorials, PlugIns and more. you dont need pixel density. I am having trouble figuring out what my settings should be set to in the oculus debug tool and in the oculus app itself. exe. I just don't know what settings I should use the only thing I have changed is the Encode Bitrate to 200. You can crank up the encode bitrate in the ODT to 960 if you type “960” in a notepad/word doc etc and cut and paste it in. Still one of the best Oculus/Meta PCVR addons out there. 5x. If you want them to persist you need to use a tool that sets them for you. If framerate is all over the place, lower the Encode Bitrate from Debug Tool to 50, and increase or decrease from there until it's as-high as it can go without the encoder framerate dropping frequently. Also, with 150mbps (oculus Link setting) I had lags from time to time (wifi5 Router , 5Ghz, 80MHz) and the image could be better. I've looked everywhere on the net, but no one seems to agree with the settings for a configuration similar/close enough to this. 5x and made sure the SteamVR resolution was set to 100% instead of auto. Optional: if desired, you can create a second text file and a second batch file to set ASW back to Auto. I have a Quest 3 and I want to run the performance debug overlay to see how things look there. I’m in the process of building a new computer but at the moment I am running a 1660 ti with a intel core i5-9400F CPU. Set the refresh to the lowest setting. com with the ZFS community as well. you’ll want to change these settings (asssuming you’re using a usb 3 connection): FOV tangent multiplier: set the vertical somewhere between . Is almost like it is reporting the frame rate PER EYE. Last night I tested half-life Alyx maxed out and steam resolution set to 140% but I felt the image quality was definitely compressed on Quest 2, the graphics looked amazing and Maybe look at getting the latest version 0. 0, enable forced mipmaps, disable Spacewarp, set adaptive GPU to throttling off, and override sensor (also duct-taped). In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Same with the SteamVR black dusk scene (that’s another good example where enabling/disabling local dimming barely changes things). practicalzfs. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. Oct 19, 2023 · Quest 3 Debug tool settings? This guide really helped me Step 1: trial and error because everyone's setup is unique you dolt. g. 07. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Horizon Worlds Is Now One Of The Most Used Quest Apps - UpLoadVR I’ve only used microfiber cloths, no liquid. Your encoding resolution (found in the quest link tab) and bitrate are equally important to your rendering resolution/scale. I don't think there are any other overlays for performance. 5 SS with oculus tray tool, not only it wont make a difference it can also make the games look worse for some reason. ENCODE RESOLUTION WIDTH: 3600+ DISTORTION CURVATURE : HIGH BITRATE : 0 BITRATE : 125+ (within the Oculus Link settings These settings are great for RTX cards in terms of Video encoding, but Air Link may suffer due to bandwidth. However, the video talks about the best custom settings for there graphics card, that being the RTX 2060. Debug tool resets whenever you restart your computer. I also increased my bitrate to 850mbs, which helped a lot. Open it, leave Pixel Per Display Pixel Override alone despite what people might say as that is set manually in the Oculus app. Correct way to test it: Make sure you're testing it in an area you get max FPS, and if you can, move forward (in game) and rotate your head simultaneously. u/welshman1971's comment is only partially correct info. Posted by u/mrwallace888 - 2 votes and 3 comments You can increase the bit rate in Oculus Debug tool and increase the resolution in the Oculus PC app, but Quest link has pretty bad compression in fast moving games regardless. 05-. Oculus Debug Tool setting for Q3? Anyone have any good ones? I've been hunting round the internet today, and the advice seems fragmented at best, possibly because the headset is so new, but does anyone have any cool ODT settings that work with the Quest 3? Depends on hardware to be honest. Your FPS will increase. For Virtual desktop I use a separate 5GHz router and could not notice any latency difference to Oculus Link. 95 (it gives you a tiny bit better performance) - Distortion Curvature: Low The main purpose of the Oculus Tray Tool (OTT) for me is to set game profiles to change super sampling values and ASW modes. I tried it with different configurations via Oculus Debug Tool and Oculus Tray Tool. Anything I can do with the debug tool to help? Use the debug tool to set your encoded bitrate up to 500, turn on link sharpening, and set ASW to disabled. com or from one of their authorized retail sellers such as Amazon, Walmart, GameStop, etc The official Oculus website is oculus. You can setup your sound profile switch when you're using oculus, if you uae oculus while having your headphones still plugged the sound it kinda bugs out, this takes care of it . Here are my experiences: Debug Tool: Supersampling not working no matter which resolution i choose. Set the encode resolution width to 4128. 0 on PC Software and use the Debug Tool option as multiplier, you can go higher. 2 and back to 90 every few seconds. However, in the tool, you can turn on an overlay that shows your fps. Everything looks fuzzy and pixelated Only purchase Oculus products from oculus. 0 Oculus Tray Tool (google for this). What debug tool settings have worked well for people with the same gpu? For some reason, my headset freezes when I use the settings recommended on the oculus website for 2070 and higher. As someone mentioned, the supersampling setting of the client may still apply if you set the encode width resolution in the debug tool. Just follow the above steps, changing the name of the files and the first line best and easiest method is using oculus tray tool. At 400 Mbps encode bitrate (dynamic disabled) the tool reports dropping 30% of frames. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. Also make sure the iracing UI is launching in OpenXR and not Oculus. Run Iracing in OPENVR (not oculus nor openxr). Think of the Oculus PC app as the general way to tweak, the Oculus Debug Tool is for advanced users. For immediate help and problem solving, please join us at https://discourse. You can disable it in oculus debug tool or in tray tool. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Meta Quest v66 Update: Reduced Passthrough Distortion, Background Audio Support, and More Oculus desktop app. I am using an Oculus Quest 2 with the official Oculus USB-C cable. I have enabled it in the Oculus debug tool, and I know that other settings in that tool work, but still it's not showing anywhere that I can see. The maximum resolution in the Oculus app is less than the native resolution of the display, that's why you set the encode width to 3664 in the debug tool. however, I am pretty sure that the decoder on the internal GPU is limited to something lower like 250Mbps. I get around 72 fps ususally. DCS pixel density is underappreciated, ED unlike with the past experience on openvr is actually interacting with the openxr api nicely. ) or framerate I can run it at. So I was wondering if anyone would have any recommended settings for the oculus debug tool? I have a Quest 2 and everytime I use the oculus link cable with SteamVR it starts stuttering and I start losing frames like crazy. (default is 250 or something) quest pro is amazing, i like it better than reverb and varjo aero Main thing is to get things properly setup with the oculus desktop app device graphics settings. I've tried 960 and gradually went down to 500 and then 400. With my Quest 2 / RTX 3090 I have: - Adaptive GPU perf. Basically higher graphical settings. For the VD settings I tried all kinds of combinations but settled on: Stream-Quality: high Codec: H264 Open the oculus debug tool (C:\Program Files\Oculus\Support\oculus-diagnostics) Modify these settings Sliced Encoding: on Encode Dynamic Bitrate: off Encode Resolution Width: 4040 (but lower values might work better on your machine) Encode Dynamic Bitrate: disabled I am finding with PCVR games, mostly Luke Ross mods {Elden ring, Hogwarts, ect. First time opening it since a fresh install of Windows, so should be the defaults. I know it isn't because everything is so smooth and very clear. That runs as admin. As there are many ways to manage the settings, Debug Tool, Oculus App, Sidequest, Steam - Im wondering where I should make the changes to get the best Experience regarding Gameplay and Visulas. OTT itself saves FOV settings but to ensure it gets over to ODT I’ve found that after starting up OTT I just check and/or change the values and then hit the Save button to the right of these. It increases the resolution to native. If you get a strange distortion close iracing and in Documents - iracing: rendererDX11. 9x resolution (5408x2736) Link speed test: 2. The Tray Tool is really not a super set of the Debug Tool. Or maybe even set the bitrate to 0 so that oculus defaults to 200mbps, just to get a baseline. I've downloaded the Oculus Tray Tool. What i do is i just type the setting, then restart the oculus service, am i missing some step? Do the Oculus Debug Tool settings apply to steamvr and virtual desktop too? or only when using oculus link? I know it doesnt work because i tested settings FOV tangent multiplier to 0. hi, im trying to use an oculus quest 2 with a link cable on my pc and i find ASW (asnychronus spacewarp) very annoying and i'd rather have lower fps but whenever i change the setting on the debug tool nothing happens Using the oculus debug tools' lost frame capture to diagnose audio hitching and occasional stuttering in Skyrim VR; Not sure what is limiting my performance here. in oculus software, go to devices, and in the quest pro settings, set it to 80Hz (or 90Hz), also set it to 1. as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. Highly recommend this if you have a strong enough computer to handle it. Your comment is spot on, and really demonstrates how big of a mess Link/AirLink is. 8. But the one thing I'd say is to set the vertical and horizontal FOV in the oculus Debug tool. There is a setting (distortion curvature?) that basically changes the degree of what is essentially fixed foveated rendering which can give a slight performance boost while maintaining the resolution in the centre of the image. This will allow more data over the wire improving quality. Hi, I've noticed that in the last months it seems that air link has gotten a little worse than it was, and some of the options in the debug tool are… You use it to hard set oculus debug tool settings. You could always paste in bigger values than 500 in the Oculus Debug Tool, but you'll have more and more oddities occur the higher and higher you go. If you dont increase the encoding resolution, the effects of a higher render resolution will be lost, kinda like watching a 4k video stream on a 720p screen. 1, High, and 2352. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. Oculus Debug Tools Settings for quest 3 and Pc SPecs are: r5 5600x and a rx6700xt GPU, everytime I raise the bitrate higher than 200 I get a app to motion photon latency of like 300 nonstop so pls help Have you adjusted the settings with the oculus debug tool? With a 3080 I use encoding width 3664, encoding bit rate 200, everything else 0/disabled (in the lower area), and have the resolution settings in the Oculus app all the way to the right. I was running Project Cars 2 at 72 Hz refresh. Edited: The debug tool trick needs to be done only once, if you correctly launched it as administrator and restarted the Oculus service after. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config file or something that can be changed so these settings are saved and Hello, Can anyone suggest settings for the Oculus Debug Tool when using Oculus Link with a 1660-TI? I’m currently using 1. * PlugIns * Tracks * Automation * Editing * Mixing * Music * VI / Virtual Instruments About to get the quest 2 soon, and I have found a video explaining that I can make the graphics, along with bit rate a lot smoother with the oculus debug tool. Like many of you, I used to use Oculus Airlink with tweaked Oculus Debug Tool settings to run SteamVR, and have been recently using SteamLink from Valve for its ease of use and support for dynamic foveated encoding, but have recently switched back to using Virtual Desktop as I've heard that VD Godlike mode exceeds both Airlink and Steamlink for Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series; Documentary Movies & Series; Drama Movies & Series In Debug Tool, if you enable the performance overlay and show Oculus Link, that'll show any encoder issues. I found that disabling sliced encoding via Oculus Debug Tool helped with getting rid of the white bar. If anyone has similar PC specs to mine, I would like to know what settings you use. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. To get started, we need to make a shortcut for Oculus Debug Tool. 265 It's basically a one-time override for debugging (thus the name) and every time the Oculus service restarts (e. You can set individual VR app settings for optimal performance. limiting the fov is going to give you a huge performance boost for a small trade off of less vertical FOV. Reddit's most popular camera brand-specific subreddit! We are an unofficial community of users of the Sony Alpha brand and related gear: Sony E Mount, Sony A Mount, legacy Minolta cameras, RX cameras, lenses, flashes, photoshare, and discussion. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app Open the Oculus Debug Tool again. Distortion Curvature to low and sharpening on. If anyone has a 3080 or close to it have any tips or tricks they use to get the best img / 90hz. In terms of debug settings. I have the oculus pc app at 90hz and slider to 1. Unfortunately, OTT doesn’t support the Link options yet but I think the dev is working on it right now. 69 GHz cpu and i have 16 gig installed ram and also im asking for this because when i play blade and sorcery it lags sometimes and has wierd visiual bugs If I pull up the debug tool performance HUD for Oculus link and just sit in my desktop, I can see it going from 90 to 87. And I want to get the best out of my PC. The best visuals for Quest 3 can be obtained by switching the codec to h. Oh, I know that you change the values in the Debug tool to 900Mbps or, that's when the decoder just gives up and breaks the link. With the oculus desktop app device graphics settings I’d recommend 80Hz refresh rate and the res slider full right. If you copy the Oculus Debug Tool to another location, it might not work after subsequent Oculus updates. What are the best Oculus debug tool settings for a RTX 3060ti and a 12th Gen Intel Core i5-1240F? Support - PCVR I'm trying to set the best settings to play VRchat but can't find the best, looked for tutorials and all of them were in different languages to the ones I speak, so I would be very grateful if someone could help me out. ​ Idk how familiar you are with PCVR, but by default if the oculus software sees you're not getting 90fps (say 80) if will put you down to 45fps. FpsVR only works with games running SteamVR, the Performance HUD in Oculus is fixed to the top of your display so I don't use it. If you’re using Air Link set the bitrate on your dashboard far left icon to 200mbps Dynamic ( not fixed). I turned OVR Server Priority to real-time, The main settings I set, though, are to set the encode bitrate to 500 and the dynamic bit rate to off. Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. cirxm qrilb kjuz udtpc kbawrlse jeb tvpuu srmdpvi trwf bdyvv