Gamemaker wall collision. They simply use phy_rotation and apply_physics_force.


Gamemaker wall collision L_Ash New Member. Having the guns collide with the walls would also allow me to use stupidly large guns, if I want to make something for a cheap laugh, without the projectiles colliding with a wall upon their creation when the gun is fired, since each gun is given a different distance and angle from the player. But for some reason the walls aren't stopping it. I've been trying to figure out a way to do diagonal collision without anything freaking out. Make a solid-fill, one-frame rectangular sprite with the same size and origin as your character, then go into Object Properties and set Mask to it. Everything works fine except if player goes up slope and its speed is high enough not to have time to react to the collision code it gets stuck in the wall. 3. Below is a basic example of how this can be done using GML (GameMaker Language). Wall_Collisions. They simply use phy_rotation and apply_physics_force. 1+ Target Platform: All Download: N/A Links: Basic Slopes + PPOBC* Projects (GitHub) *Pixel-Perfect Object-Based Collision. Rather than check the collision line against where the bullet was previously, maybe you should check to where it is going next. and I use a !visible object that acts as walls and floor. Thread starter L_Ash; Start date Jan 17, 2024; L. The more wall objects you have, the slower your game will get. Help with Collision Masks. Specifically I’m planning to use bbox_ variables to handle direction Looks like your problem is that when the player hits the enemy, it is too far into it to register as hitting it on the top. Coders can take advantage of I've been trying to figure out a way to do diagonal collision without anything This almost works, nothing goes inside the wall, but if I hit a corner and keep holding forward, my character rapidly collides with corner GM Version: 2022. One is for the player, and the other for walls that will stop the player. Thread starter Mirkhan; Start date Sep 19, 2023 Helper. Skip to content. I can move and jump, have collision checks for horizontal and vertical movement. but I have to use 4 different objects to cover the tile's(because of the middle GameMaker. Log in Register. Hello I now tried several tutorials for a code that works better than the solid option for collision. When I get back to my PC I can provide the method I was using prior to consider bounding boxes. Shapes are bits of primitive geometry. All gists Back to GitHub Sign in Sign up Sign in Sign up You signed in with another tab or window. When Object 2 hits wall 1 it has a fine collision but when object 2 hits wall 2 it freezes or gets stuck despite the same collision code being used. This is how it looks: GIF. If I try to make the player stop moving when touching by updated xSpeed and ySpeed respectively, GML Top-down game wall collision. First it checks for horizontal collisions by checking the current position plus the speed of the player for collisions with the wall. 189. I'm able to make my character walk around, but when I touch side walls, I can only move away from the wall, not up or down. I am using: GameMaker Studio Pro (v. For example, the image below shows a player (white square) with a move speed of 0. The terrain ObjectB doesn't move at all. here's the code: I have the object being created at the mouse's location and statically stays following the mouse's location while moving. So I seem to be having a small collision issue. GameMaker has a number of built-in functions to help you deal with collisions correctly and in accordance with the needs of your project. My friend directed me to GameMaker and someone on the Discord server said to post it here. Objects are a somewhat higher-level abstraction that contain shape data, as well as a collision mask (this kind, not the Well I don’t have any code for bounding boxes currently. If it is, it subtracts 1 hp from the wall (which destroys it) Hello there, I'm new here. Thread starter FoufaDjo; Start date Dec 5, 2019; Tags collision high speed collision stuck in wall; FoufaDjo Member. Right now the collision is being detected so it is stopping my oPlayer object, but it's also not allowing my I made a simple slope movement in my GameMaker game. The I'm new to GameMaker 2 and I'm having trouble with collision/walls. I then use friction to slow the player down so the movement appears more natural rather than sudden stop because of inertia and all The problem is correctly detecting collisions with walls and being able to move away or along said wall. The I've been trying to get enemy wall collision for the past day, GameMaker Studio is designed to make developing games fun and easy. There are a few things you can do to simplify your code, but first things first. txt" Copy and paste the code into the "Step" event of the object you want collisions for (as in Hi, GameMaker Community. You may find gaps/overlaps in your game, which isn't good because it can break the player experience. true. I have a tutorial which shows you how to do it firstly very rough and basic, and then in more detail in a pixel perfect way. Sep 19, 2023 #1 hi all, I'm making a top down game and I'm just a beginner. Jan 17, 2024 #1 Basically what the code is supposed to do is send the player character in the opposite direction when mouse 1 is clicked or space is pressed. GameMaker has a great number of ways in which you can move instances around within your game room, ranging from setting speed and direction vectors to simply "placing" an instance at Luckily, I've developed a solution that directly compares the bounding boxes of both the calling instance (player) and the colliding instance (wall) to get a precise collision without this tolerance value. However, all these options are bad and extremely expensive, and I would like to know if there are ways to do identify multiple collisions through the tiles themselves for that purpose. This almost works, nothing goes inside the Things you have deactivated are sent to the shadow realm, you can't interact with them until you reactivate them. I've also tried: With (obj_wall) {Instance_destroy(id); For tile collision, "head on" collision when moving up/down/left/right works but when you move diagonally into a wall you sometimes clip one pixel into the tile. Amargaard Guest. instead of the pixel perfect checking where you move one pixel until you hit the wall, this simply reduces the speed of the player until there is no potential collision. You need to check for collision on the sides The only time I change the collision mask is during 2 specific times and it causes the player to get stuck in walls or between walls on occasion. x, o_player. both systems have potential for I've been doing a bit of searching and so far have not really came across some solid method/solution in regards to creating diagonal wall collision. The collision with terrain can be handled This destroys all wall objects, I just want the wall object collided with to be destroyed. This layer contains all wall instances that are used to stop the player from moving into wall tiles. I've been trying to get enemy GameMaker. 4. Collision Group: The collision GameMaker Collision Problems. Note that its visibility is turned off by default. Here is my movement-code: if keyboard_check_direct(ord("W")){ y -= walk_speed; } I have two objects, one serving as a wall, and one is the character. However, the player is able to collide with a GameMaker. Thread starter Amargaard; Start date Jan 31, 2018; A. Programming Wall collision for enemy [HELP ME] Thread starter Mathis; Start date Jul 8, 2018 Tags collision enemy help programing; M. I've temporarily fixed this by doing the following: // If player is near Enemy object then target_x - is player postition x target_y - is player What's happening is that when place_meeting detects a wall, you turn off the player's speed. New posts Latest activity. All of the above functions are related to collision checking instances, and as such rely on the collision mask that is defined for the instance. I have a problem with npc wall collision its that when the npc is in contact with the wall the sprite disappear then appear when its out of Object 2 is not supposed to go through either of the walls. If the player is clipping into the wall, then just set player x/y to the last known collision-free position. Using the code from the old Gamemaker fps tutorial, I can get the character to slide along walls however If the player is moving too fast and collides Handling wall collisions in GameMaker typically involves checking for potential overlaps between the player (or moving object) and solid objects (walls), and then resolving any detected collisions by adjusting the player's position to prevent the overlap. No limit to how many walls you can place; Cons. GameMaker [SOLVED] Collision with wall. Jul 8, 2018 #1 Hello I tried to make a wall collision for the enemy, I tested with all my knowledge but unfortunately I did not go out . An easier way to approach a sloped collision is by representing the players collision boundaries as a capsule, i. That's the basic code without a failed collision script. Programming. Jul 28, 2019 #1 I'm making a platformer and my side wall collision detection isn't working. I'm working on my first project for a jam, a 2d pixelart style basic plataformer, and a cool idea I had was to add walljump and wallslide mechanics to it (inspired by the Megaman series of games), so my player char should be able to grab onto a wall and slide on it until he jumps or walks to the I am trying to make a top down shooter where my character is facing in the direction of the cursor. New posts. You can use “Edit Image” to draw them within GameMaker, or use “Import” to import PNG files – download mine here. uk/AnotherPerspective/ This is not written correctly at all. GameMaker alumni Pixelated Pope explains how to create precise tile collisions in GameMaker, using a blend of tile-based and object-based collisions. Allows precise collisions for angled or curved surfaces; Can use the built-in “collision” events; Cons. Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. Handling Wall-Player-Enemy collisions. co. when my player GameMaker. Unnecessary details asside, i have a player object and several wall objects. I'm using a tutorial by Lewis Clark In part 2 it gets into the collision code. Welcome to the Gamemaker forum. GML Wall Collision. Try it out, it might answer your questions. y); Things you have deactivated are sent to the shadow realm, you can't interact with them until you reactivate them. ), another way is to see if the player is clipping inside a wall each step using collision_circle. I'm making a top down game, but the enemies that are supposed to follow the player, sometimes run into walls and obstacles. Hey so I'm using a tile based collision system, but for some reason collisions for right and down collisions are one pixel off, stopping one pixel before the solid tiles, but it works just fine for the left and up collisions, always stopping when it This example demonstrates proper collision handling in GameMaker. Important: Game Maker: Studio - [Platformer] [GML] Colliding with Solids Perfectly (Collision with Ground and/or Walls) - GML - Colliding with Solids Perfectly For Platformers. Summary: hey i am confused on why my sprite stands halfway down through my collision mask i have set for the wall block, i have tried adjusting the sprites collision box and it has not worked, ill include some photos as well. Hello I'm new to gamemaker studio 2 and lately i've been having issues with implementing a wall jump feature. I think the problem might be that I the player is an animated sprite? Does anyone I'm working on this game right now (with GameMaker Studio 2) and I'm currently coding walls and when I tried making horizontal collision, it worked fine, but when I made floor collision I would get stuck in the walls and floor. to be more clear, I still have collision masks on all of my assets, which I use for wall/ground detection, so I’m still planning to utilize collision masks. Programming Wall collision for enemy [HELP ME] Thread starter Mathis; Start date Jul 8, 2018; Tags collision Mathis Guest. Thread starter Noah Copeland; Start date May 16, 2023; Noah Copeland Friendly Helper. The way I usually do this is having two activation regions: walls get This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. However, when you collide with a wall, you only check for collision at the bottom. Because object collision is working right, that leads me to believe there's an issue with the tile_meeting script to where it's not a perfect mirror of place_meeting as intended. i have found that i can combat it when i put the wall collision up but then the bullets from the gun don't pass through it and you have to jump to Hello everyone, To start this off, I'm using GameMaker Studio 2 and Runtime v2. This example also features "room wrap" and a toggleable close-up view. It's difficult to give you an answer that will cover every eventuality but a simple fix would be: GameMaker. Hi I'm sorry, I don't know English, I use a translator. Now he seemed to fix his collision issue in the video, but for me there seems GameMaker Problem With Fixture Collision. May 16, 2023 #1 This video should illustrate/explain my goal clearer than text. Handling wall collisions in GameMaker typically involves checking for potential overlaps between the player (or moving object) and solid objects (walls), and then resolving any detected I could do so by distributing collision objects on the walls, by making the walls themselves objects instead of tiles, or by segmenting the collision object in many small pieces. I'd prefer to use old fashion x+=hspd & y+=vspd but that doesn't work with physics on and I can't find solution for collision with rotating objects like car (which cause crash). My issue is this: I am attempting to create a platformer. Here is my Make an obj_wall, click "solid" in its box, select a collision check event on the next section, chose an object that must not pass the wall, add a code page in the final section and Learn how to code for collisions between objects in GameMaker Studio 2. So I have this collision detection essay that I need to write with 2 game engines, I already wrote Unity's portion, and now I need to write another game engine's collision. Jan 31, 2018 #1 Yo, I coded my player character to collide correctly with the ground tiles, using code from Shaun Spalding's YouTube platformer-tutorial. . Aug 5, 2019 #1 I'm creating a top down shooter, and I want walls that keep the player from going out of Im relatively new to gms (1. someone could explain to me how the code could be made thank you ! [I GameMaker. Forum Home. If you want the player collision-mask to be precise (bullet collisions etc. I am currently adding sprites to my build. Open "PPOBC tutorial code. In this piece of code, the object player, as it slides down the wall and once i press the jump button, jumps and when its near the wall it seems to stop mid air. You cannot rise above the black line. I'm not entirely sure what you mean by this. Wall Collision instead of Player Collision. What's new. Thread starter Alexir; Start date Aug 5, 2019; Tags collision topdown wall; Alexir Knowledge Forager. Dec 5, 2019 #1 with high speed they got stuck so i want a way to get them unstuck or dont get stuck from the first place am using this collision code: if I'm using some basic code to make my walls tangible: //Horizontal Collision Menu. Currently, I am making a top down game, and i need help with the players collision. Programming Sprite disappear on collision. Triangle is not a collision shape that GM sprites natively support, so to do a triangle shape, you'd have to do some point_in_triangle() checks. If it is, it subtracts 1 hp from the wall (which destroys it) ok this might be a cosmetic issue but am sure there is a technical way, but can someone give me a hint or direction on how to handle a bullet collision in isometric like view. someone could explain to me how I'm not entirely sure what you mean by this. Menu Log in Register GameMaker Issue with collisions. 4) so please forgive the "noobism". I tried to have the input be denied if Hi everyone. Hello, when the player object moves left and right, while in mid-air, and bumps into a wall, it slides on that wall, which slows down the object's falling speed. If it finds one it should set the speed to 0 so that you will not go through the wall. Like in beat'em up games, you can't go above ground level. I don't necessarily need the mouse to be confined within the walls, but at least the object needs to stay within the walls. GML: //BeginStep // GameMaker Collision with walls not working. 99 colliding with the wall (red squares) using About the Collision detection: The line var solid_collison = place_meeting(x,y+3,Obj_Wall) is checking for collision at the player's bottom. Gray is the wall, blue is the ground plane. GameMaker Collision not working on a specific variable. (Including things like with loops) Also activation changes only take effect between steps, so you can't access anything you reactivate during the current step, you need to wait until the next. This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023. Always rectangular; No built-in support for collision_line or collision_circle, etc. NikoPalad67140 Knowledge Forager. The way I usually do this is having two activation regions: walls get How to make a collision on the bottom border of the frame? As shown in the picture. What do I do with these problems. Jan 16, 2022 #1 Hey guys! I'm currently working on solid I'm currently working on solid wall collision for my game. Thread starter RossDear; Start date Oct 1, 2019; Tags collision gms 2 speed; R Creating collision objects. 1. GameMaker. If i comment/delete in the create event path_start(); the There are a few things you can do to simplify your code, but first things first. First focus on how a circle colliding with a line is resolved: collision point GameMaker [SOLVED]how can i get unstuck from walls. I want to Create a new project, and create two sprites: spr_player and spr_wall. Thread starter Mattw11486; Start date Oct 20, 2017; Tags bounding box collision collision Imagine if you are checking the middle point of left side, but only the lower left corner of player touches the wall. At this point, the collision check is inside the wall, and will remain there and you are unable to move because you turned off the speed. The versatile and easy to use top down collision system! Easy to use; Move any direction at any speed; Control motion with Speed and Direction or X Speed and Y Speed; Flexible system supports object collisions, tile Think of the "wall" blocks you would place in a top down game, for example - in a physics world they would be classed as static objects. Jaxon (middle centre) for edges to of tile to show. Learn more. If anyone can figure out why the wall 2 collision makes it freeze that would be very helpful. The issue I'm having is that I need it to have a collision with the walls of the level. As for the other, here's a few options. I'm creating a top down shooter, and I want walls that keep the player from going out of bounds. All ground/wall collisions are tilebased. 1757) GameMaker: Perfect Top-Down Collisions Gamemaker:top-down rotation-based smooth collisions GameMaker Studio: Plaformer Tutorial GameMaker Platformer Side Wall Collision (Solved) Thread starter hans; Start date Jul 28, 2019; hans Knowledge Forager. Pros. , a rectangle with a circle at each end. becouse for example holding a gun in your right hand and go for example up/right like (x + 2, y - 1) makes a collision on the walls on the right side of the character. I am a beginner and I have a problem: var dir = point_direction (x, y, o_player. If you plan to rotate your walls, make sure to set its collisio Hello I now tried several tutorials for a code that works better than the solid option for collision. e. It's the thing you see in quite a bunch of Gameboy Advance games for example: Megaman Battle Network and Kingdom Hearts: Chain of Memories and I'm unsure if there was ever any Plug Ins or ways to replicate such a Play my indie platformer Another Perspective! http://shaunspalding. I don't have the same issue with the bottom and top walls. All wall objects share a parent object that (i I've tried writing the code around my own, implementing only the collision aspect Used code from the following links, all resulted in varying levels of stickiness. When I move the character into the wall, the character goes right through it. Support discord: ht Hi, I have a strange issue with tilemaps collisions, I use the collision code from the Windy Woods Gamemaker template // This function checks if the instance is colliding with an object, or a tile, at the current // position + the given movement values (_move_x and _move_y). Its better to add or subtract (depending on from which side your collision is being checked) directly from the player's X location, so this would be: Your solution to continue the dash collision mask when they end it inside a wall is a good one. GML Top-down game wall collision. Object-Based. Feb 3, 2017 #1 So I'm working on a 3D platformer of sorts and I've run into a clipping issue with walls. the only sulution I can figure GameMaker Studio is designed to make developing games fun and easy. I don't use GMS2 so I'm not familiar with the tilemap And car after running into solid wall rotates like it's on super slipery ice. 1. I have followed many tutorials, yet every time my player collides with the wall, the player gets stuck in the wall. I recently started following Sara Spaulding's tutorials on Youtube for creating a platformer. Use collision_line to find the shortest path out. The most common cause of characters getting stuck in platformer walls is using animated sprites without a static collision mask. Hi i'm actually making a top-down RPG where i made my own movement & collision script, but the problem is that the player get the tendency to get stuck in walls (only about 5-10 pixels) where i need to go in the opposite direction to unstuck, it uses vspeed and hspeed for the movement to be smoother. Coders can take advantage of its built in scripting language, is greater than the size of the collision mask of your wall or floor or whatever, you're going to pass right through it. So I wondered if I could put the collision code GameMaker. It is not ideal. This can cause issues when you're trying to move in the opposite direction. But the character always collides with the wall a few pixels away. I coded in movement and added a collision event for the character and the wall object. 62). The variable hit_wall is meant to check if it's hitting a wall (par_impassible), and if it is, it does a check to see if that wall is destructible. For anyone trying to figure this out in the future: to ensure this works, you just have to make sure the walls are thick enough that the distance of the guns away from the player doesn't cause the guns to go through the wall, ignoring the collision, but this is a very minor downside, as it's incredibly simple to just rework the design of the How to make a collision on the bottom border of the frame? As shown in the picture. Programming GameMaker Collision Event + place_meeting The collision event with walls will perform, and the bullet goes inside the wall up to "move_speed - 1", so you can create the explosion where 3d game clipping collision detection programming problem speed; Chaos Fusion New Member. It's probably because of the nature of the physics engine. Scenario 1) ObjectA has an hspd of ±2. Mathis Guest. 1) where the player object is in the dash state, and their hitbox is smaller so that they can duck under enemy attacks or they can dash under a low ceiling wall to reach secret areas. The collision won't register. GameMaker Studio is designed to make developing games fun and easy. However, there are many moments when you require to check for "collisions" with a point or an area, especially when your instance does not have a sprite assigned, when you are working with the mouse, etc. They're both checked solid, and I already have a collision event set for both of them, but You can collide with inanimate, stationary objects whenever you want; when both parties are moving on their own, then you should handle collisions in the End Step event (or immediately prior, just like Game Maker does). The simplest way to check for collisions against Heya, I'm making a small maze game but can't figure out how to make wall collisions after 4 freaking hours. However your code just allows the player to keep moving through the wall. Here is my code: walk_speed = 3; if GameMaker Studio is designed to make developing games fun and easy. You can slide smoothly along the walls. Thread starter NikoPalad67140; Start date Jan 16, 2022; N. So my code looks like this: Create Event: hspd = 0; vspd = 0; grav = 2; Step Event: 27 votes, 31 comments. If you want to do top down movement with collisions in Drag and Drop, there are numerous ways. Thread starter Jaxon; Start date May 8, 2018; Tags collision checking gml 2 gms 2 macosx object collision; J. Of course, this also brings into play the need for an additional step assuming that you want the player to actually see the bullet against the wall before it disappears. So i have a wall in my game that is supposed to move, i set up a collision so that you can not walk through it, the wall has a path to follow and also it stops if it finds any object in his path. Subtract your character's x/y vs the bbox vars of the wall you're stuck in then take the shortest path out. eyorb ovjgn zla lkjtbr lyff rlv zqhhqj nxjdac ibwude xdfv