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Phaser 3 documentation. BannerConfig <static> BannerConfig.


Phaser 3 documentation DecodeAudioConfig <static> DecodeAudioConfig. Please see the. Getting Started with Phaser 3 Installing a web server Choosing an Editor Downloading Phaser Hello World! The Phaser Examples Again, there are ways to integreate 3rd party libraries to provide this, but Phaser itself is 2D and our documentation and examples reflect this. 456789, -3) = 123. This process happens at the very end Returns: Phaser. Description: The Global Key Down Event. Textures. Event <static> Event. Under WebGL only the following Blend Modes are available: ADD; MULTIPLY All Phaser Game Objects. Source: src/time/Clock. 0 CreatePixelPerfectHandler <static> CreatePixelPerfectHandler(textureManager, alphaTolerance) Description: Creates a new Pixel Perfect Handler function. Rectangle object, in which case the rest of the arguments are ignored. 0 API Phaser 3. SoundMarker <static> SoundMarker. camera: Phaser. GameObjects. A Game Object can only belong to one Scene at a time. Phaser; API Documentation; Phaser Editor; Examples; Game of the Week Phaser API Documentation Version: Namespaces Classes Events Game Objects Physics Scenes Changelog Filter. The docs folder in this repo contains the legacy Phaser 3 API documentation for Phaser 3. NumberTweenBuilderConfig Phaser 3. Game; Since: 3. TypeScript Definitions. Vite will automatically recompile your code and then reload the . SoundConfig <static> SoundConfig. Description: A static right Vector2 for use by reference. Once the file has finished loading it will automatically be passed to the global Animation Managers fromJSON method. Game of the Week. 60 this function would create a ParticleEmitterManager. Scenes. This can be a const, such as Phaser. The Multi Pipeline is the core 2D texture rendering pipeline used by Phaser in WebGL. 0 API Documentation; Namespaces; Game Objects; Physics; Events; Class; Functions; Constants; Typedefs; 3. See the method documentation for details. If creating a Game Object, the horizontal position in the world. enabled. Listen to this event from within a Scene using: this. Particles. control1X: number | Phaser. The Arcade Physics Factory allows you to easily create Arcade Physics enabled Game Objects. Privacy & Cookie Policy Creates a new Interactive Object. The Game Object to which this Interactive Object is bound. io You are browsing legacy Phaser documentation that is 4+ years out of date. position: Phaser. Loader. Phaser was developed in JavaScript, because this is the language of the In Phaser terminology, a Texture Atlas is a combination of an atlas image and a data file, such as those exported by applications like Texture Packer or Unity. If not given it will try to create a Rectangle based on the texture frame. The Phaser 3 + React + TypeScript Project Template demonstrates Phaser Studio's commitment to giving developers the right tools to efficiently create immersive and high-quality web games. Event names are strings Phaser expects the atlas data to be provided in a JSON file as exported from the application Texture Packer, version 4. js#L48 Since: 3. This is the complete API documentation for Phaser 3. Please see https://newdocs. DynamicTexture. 60 you can use this method to add a atlas data to an existing Phaser Texture. InputConfiguration | any <optional> Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. Pointer. 0 Constants: Public Members DOWN DOWN: Phaser. scene. keyboard. Animations; Phaser. Once that is complete it will start the Scene Manager and then begin the main game loop. All rights reserved. OrientationType <static> OrientationType. height: number <optional> The Phaser. GameObject Phaser 3. Container - this. Vertex <static> Vertex. GetStartCallback <static> GetStartCallback. Actions; Phaser. Prior to Phaser v3. GameObject | Phaser. Type: Phaser. optional. Game instance is the main controller for the entire Phaser game. It is built using, and relying on, web technologies. 456789, -1) = 123. DecomposeMatrixResults <static> DecomposeMatrixResults. Types. Privacy & Cookie Policy The official Phaser API Documentation can be found at https://newdocs. This property will only be available if defined in the Scene Injection Map. boolean. Search. js#L38 Since: 3. Back to top Game of the Week. It is responsible for handling the boot process, parsing the configuration values, creating the renderer, and setting-up all of the global Phaser systems, such as sound and input. No. This should be handled via exposed uniforms in the shader code itself. A Phaser 3 project template that demonstrates React communication and uses Vite for bundling - phaserjs/template-react. 457 Parameters: Name Type Argument Default Produces an even smoother interpolation than Phaser. See the documentation for Phaser. Under WebGL only the following Blend Modes are available: ADD; MULTIPLY Phaser 3. 51. Visit: The Phaser website and follow on Phaser Twitter Play: Some of the amazing games #madewithphaser Learn: API Docs, Support Forum and StackOverflow Discord: Join us on Discord Code: 2000+ Examples Read: The Phaser World Newsletter. FX - Phaser Phaser. Description: The current time of the Clock, in milliseconds. OVERLAP OVERLAP. for handling the boot process, parsing the configuration values, creating the renderer, and setting-up all of the global Phaser systems, such as sound and input. Be aware of https://developers. Please see the Vite documentation if you wish to change this, or add SSL support. js#L111 Since: 3. Line. BlendModes. Powered by coffee, anime, pixels and love. This event is dispatched by the Keyboard Plugin when any key on the keyboard is pressed down. Download the Phaser React TypeScript Template All Phaser Events. js#L262 Since: 3. Demos; Discord channel; Bug report; Feature suggestion & discussion Adds new Pointer objects to the Input Manager. A fast, free and fun open source framework for Canvas and WebGL powered browser games. y: number <optional> The y coordinate to start the crop from. Used in combination you can Returns: boolean - true if the event had listeners, else false. description. Type: number The Phaser. Description: The Arcade Physics World Overlap Event. 0 paused Please see the Phaser 3 Examples GitHub repo for examples of loading and creating shaders dynamically. Source: src/scene/Systems. EventEmitter#emit Source: src/events/EventEmitter. GameObjects Get Phaser 3. Types. And the games it creates are meant to be played This site contains an archive of the Phaser 3 API Documentation from the 5th January 2021. ⌘ K A Matter Game Object is a generic object that allows you to combine any Phaser Game Object, including those you have extended or created yourself, with all of the Matter Components. type. activePointers property in the Game Config, up to a maximum of 10 pointers. CameraPanCallback <optional> Name Type Argument Description; scene: Phaser. GameObject - this. This is kept for legacy reasons only. pluginManager: SpinePlugin: A reference to the Phaser Spine Plugin. Description: The Scene Input Manager Plugin. Returns: Phaser. number | Phaser. Description: The Audio Data Decoded All Event. js#L586 Since: 3. Line(100, 300, 700, 300); const points = Phaser. number. Yes. Vector2 <optional> A Vector2, or point-like object, to store the results in. Scene2D. You can optionally provide a collinear When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. Events. force: boolean <optional> false Force the pan effect to start immediately, even if already running. Back to top The documentation for Phaser 3 is an on-going project. Array. As of Phaser 3. This enables you to use component methods such as setVelocity or isSensor directly from Please see the Phaser 3 Examples GitHub repo for examples of loading and creating shaders dynamically. GameObject. 6. name. BannerConfig <static> BannerConfig. Inherits: Phaser. All Phaser Events. maskObject. Geom. 16. Vector2. Vector2 - This Vector2. Hide inherited members: show private members: Namespace: Particles. Due to the way in which they work, you cannot directly change the alpha or blend mode of a Shader. game game: Phaser. The way it works internally is that you provide a URL to the JSON file. AnimationManager - this. EachActiveSoundCallback <static> EachActiveSoundCallback. This release offers a more cohesive and powerful framework for advancing web-based game development. Source: src/input/CreateInteractiveObject. GameObjectConfig <static> GameObjectConfig. Math. 0 Inherited From: Phaser. This tool provides different views of the Phaser documentation and examples. In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead to help you remember what the value is doing in your code. SpatialSoundConfig A static left Vector2 for use by reference. 5 RoundTo(123. Description: When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. input input: Phaser. Cameras. EventEmitter. InputPlugin. If not given will use the Scene default camera. This is called automatically by the Input Manager when you enable a Game Object for input. This will include running a local web server, picking an IDE, getting the latest version of Phaser and checking it all The official Phaser API Documentation can be found at https://newdocs. force Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings. The Pointer responsible for triggering this event. GetActiveCallback <static> GetActiveCallback. BootCallback <static> BootCallback. This event is dispatched by an Arcade Physics World instance if two bodies overlap and at least. Sets the Blend Mode being used by this Game Object. 0 Constants: Public Members antialias antialias: boolean. js#L19 Since: 3. Events; When filling a triangle only the first 3 color values provided are used for the 3 points of a triangle. StateType <static> StateType. js#L86 Since: 3. 0 API Docs. It also means that you can easily extend Phaser by adding your own events, or listening for existing ones and responding to them. Source: src/core/Config. By default Phaser creates 2 pointer objects: mousePointer and pointer1. The Scene to which this Game Object belongs. FAQ; Official discord channel; API document; Examples; Bug report; Rex plugins¶. They are also referenced in Sets the Blend Mode being used by this Game Object. GetEasedPoints(line, 'sine. updated function parameters and class documentation for more details. input. Parameters: You are browsing legacy Phaser documentation that is 4+ years out of date. Rectangle <optional> The x coordinate to start the crop from. This site contains an archive of the Phaser 3 API Documentation from the 5th January 2021. It gives you every single method, property, event, typedef, callback signature and more but without any context of their Phaser is an HTML5 game framework designed specifically for web browsers. AudioConfig <static> AudioConfig. google. The first 10 pointers are available via the InputPlugin. 50. 0 Public Members now now: number. Systems - This Systems object. AudioSpriteSound <static> AudioSpriteSound. The ease to use for the pan. Vector2: The x coordinate of the first control point. Under WebGL only the following Blend Modes are available: ADD; MULTIPLY Returns: Phaser. TweenConfigDefaults <static> TweenConfigDefaults. 0 eventNames <instance> eventNames() Description: Return an array listing the events for which the emitter has registered listeners. FX Input - Phaser Phaser. It only covers Phaser v3. JSONFileConfig for more details. Type: Array. Back to top Phaser 3. Can be any of the Phaser Easing constants or a custom function. HitAreaCallback <optional> Scope: static. js#L715 Since: 3. JSONGameObject <static> JSONGameObject. Links¶ Phaser3¶. GetEndCallback <static> GetEndCallback. The frame data of the atlas must be stored in a Unity YAML file. Vector2Like> <optional> null An array of Vector objects that specify the convex hull of the rigid body. DOMContainerConfig <static> DOMContainerConfig. WebGL. Events; A reference to the Phaser. You can also listen for a specific key being pressed. Phaser 3 uses a slightly modified eventemitter3, as Phaser. CallbacksConfig <static> CallbacksConfig. Math Phaser 3. In Phaser terminology, a Texture Atlas is a combination of an atlas image and a data file, such as those exported by applications like Texture Packer or Unity. Input. SCREEN, or an integer, such as 4 (for Overlay). Input Phaser. Scene: A reference to the Scene that this Game Object belongs to. WebGLPipeline# Phaser - HTML5 Game Framework. Phaser; Phaser. out', 32) In the above example, the points array will contain 32 points spread-out across the length of line, where the position of each point is determined by the Sine. Description: A reference to the Phaser. js#L681 Since: 3. 456789, 0) = 123 RoundTo(123. ANY_KEY_DOWN. The Game Object or Texture that will be used as the mask. You can create more either by calling this method, or by setting the input. FPSConfig <static> FPSConfig. Blitter - this. Mixing allows you to specify a unique delay between a pairing of animations. Camera <optional> The Camera which is being tested against. No Returns: Phaser. These were removed. 12. Back to top You are browsing legacy Phaser documentation that is 4+ years out of date. Home Phaser¶. Game. Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. These should be provided about the origin (0, 0). Under WebGL only the following Blend Modes are available: ADD; MULTIPLY number | Phaser. Animations. Or, if a Vector2, the p3 value. Note: This method will only be available if the Particles Game Object has been built into Desktop and Mobile HTML5 game framework. callback: Phaser. 0 shutdown <instance> shutdown([data]) Description: Shutdown this Scene and send a shutdown event to all of its systems. On this page. Game instance. . io Returns: Phaser. x. A powerful set of UI plugins for Phaser 3 that includes Grid Tables, Textboxes, Pop-up Menus, Labels and many more. false also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled. control1Y: number <optional> The y coordinate of the first control point. Virtually all Game Objects use this pipeline by default, including Sprites, Graphics and Tilemaps. WebGLShader> Since: 3. Vector2Like <optional> A Vector that specifies the current world-space position of the body. Static functions. A Scene that has been shutdown will not run its update loop or render, but it does Sets the Blend Mode being used by this Game Object. Each of them comes with documentation and examples, and they're all open source. The TypeScript definitions can be found inside the types folder. width: number <optional> The width of the crop rectangle in pixels. If null it will generate an Image Game Object using the rest of the arguments. ToJSON <static> ToJSON(gameObject) Back to top When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. Please help us by contributing improved docs and examples. If accessed externally, this is equivalent to the time parameter normally passed to a Scene's update method. Plugin list. Or a Phaser. This constant is meant for comparison operations and should not be modified directly. Objects that are created by this Factory are automatically added to the physics world. Phaser 3. Source: src/math/Vector2. FileTypes. Namespaces. 80. InteractiveObject - The new Interactive Object. DECODED_ALL. 1. Once the server is running you can edit any of the files in the src folder. <Phaser. Phaser. in v3. 46 RoundTo(123. It is responsible. 0 API Documentation. Renderer. Scene. By default a Shader will be created with a standard set of uniforms. phaser. io. gameObject. This will parse all of the JSON data and create animation data from it. This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio method, Phaser 3. GameConfig <static> GameConfig. js#L7 Since: 3. Phaser; API Documentation; Phaser Editor; Examples; Game of the Week name. Or, if a Vector2, the p2 value. The Event Emitter. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. 0. Phaser; API Documentation; Phaser Editor; Examples; Game of the Week; Collapse Sets the Blend Mode being used by this Game Object. on('keydown', listener). RIGHT RIGHT: Phaser. The API, API Files, and API Chains views show the Phaser documentation content but with different layouts and © 2024 Phaser Studio Inc. GetCalcMatrixResults <static> GetCalcMatrixResults. 0 const line = new Phaser. Hide inherited members: show private members: Phaser Phaser uses a right-hand clockwise rotation system, where 0 is right, 90 is down, 180/-180 is left and -90 is up. Created by Phaser Studio. io RoundTo(123. 60 and replaced with creating a ParticleEmitter instance directly. Source: src/scene/Scene. Vector2: The y coordinate of the end point. pointer. Documentation for current Phaser versions can be found at newdocs. 456789, -2) = 123. Phaser; API Documentation; Phaser Editor; Examples; Game of the Week; Collapse In this tutorial we're going to cover setting-up a development environment with which you can build your Phaser games. The resulting Interactive Object is mapped to the Game Returns: Phaser. Back to top Scope: static. false also disables © 2024 Phaser Studio Inc. Source: src Get Phaser 3. 0 addToDisplayList <instance> addToDisplayList([displayList]) Description: Adds this Game Object to the given Display List. pointerX properties, once they have been added via Phaser API Documentation Version: Namespaces Classes Events Game Objects Physics Scenes Changelog Filter. EventEmitter#addListener Source: src/events/EventEmitter. Phaser API Documentation Version: Namespaces Classes Events Game Objects Physics Scenes Changelog Phaser. js#L13 Since: 3. 3 or above, where you have made sure to use the Phaser 3 Export option. At the time of writing this is 4 years and 8 versions out of date. 0 API Documentation; Namespaces; Game Objects; Physics; Events; Class; Source: src/math/Vector2. Forums; @phaser_ A powerful set of UI plugins for Phaser 3 that includes Grid Tables, Textboxes, Pop-up Menus, Labels and many more. Type: number Source: src/scene/Scene. 0 addMix <instance> addMix(animA, animB, delay) Description: Adds a mix between two animations. Vector2 Description: A static down Vector2 for use by reference. 87. Not used if Vector2s are provided as the first 3 Most browser APIs are event-driven, so it made sense to follow this pattern. out ease function. Face <static> Face. com/web/updates/2017/09/autoplay Phaser. hyy ciufyc izduuho myjvlem apmp oancaew phtynb lrta koiqw cxolguf